Monday, March 19, 2018

Simple Transition

I have worked on a simple Unity asset called Simple Transition, a screen transition add-on for doing screen swipes and swirls. Here it is for free! If you use this, simply give me a nod and let me know it helped you out :) If you find it useful, please donate to the development. DOWNLO...

Tuesday, October 31, 2017

Galactic Metal - 10/17 - Teaser!

Trailer Time! This month was GCAP and time to get something to show! So treat yourself to this tasty trailer and rock out! Introducing the 'Pickup Drone' A new member to the Galactic Metal family is the Pickup Drone! This little guy is going to make life just that little more challenging :) ...

Saturday, September 30, 2017

Galactic Metal - 09/17 - Shields!

Adding to the project this update is some shield effects! By exposing some options for the shader such as type, distance from ship and HDR colour - this allows for a huge variety of options, all in the same shader! Also by having these set as exposed properties, we can alter at run-time! The below video demonstrates one ship protecting others with a generated shield, this shield inherits the colour of the shield generator from the protecting...

Monday, August 14, 2017

Galactic Metal Update: Aug/17

So, Galactic Metal is nearing Alpha release - woooooo!!! The next few weeks will concentrate on getting some art assets into the game to make it feel a bit more than just a prototype :) Here are some images from the first enemy ship known as the A-Minor. Concept Art High Poly Render Final Render Art Direction The aesthetic for the game is for a rounded comical 50's style ships. The art will be very simple, almost cartoony so I decided...

Sunday, July 16, 2017

SunJam 2017

Jam Time! Yes, it's that time again - SunJam 2017 has hit the Sunshine Coast, so time to lug the workstation somewhere and punch out a game! You're What Now? This time I decided not to enter as a programmer, rather as an artist. I wanted to try my hand at something new and different so this was a great place to give it a shot! Deep in the Trench So not only doing art, I decided to do some hand drawn sprite animations! This was a fun experiment,...

Tuesday, May 2, 2017

What Is Object Pooling And Why Do I Need It?

Why Do I Need Object Pooling? I think we'll work backwards and talk about why we need it, then talk about what it is... Let's think of a scenario where you have a shooting game.  Each bullet renders on the screen as a GameObject and the player is pretty trigger happy, letting loose four bullets a second for a duration of a three minutes. Over this time, the player has instantiated 720 game objects! Now I know what you may be...

Monday, January 30, 2017

GGJ (Global Game Jam) 2017

Beach Ball Splashdown! This was my very first ever game jam, so I had very little idea of what to expect! What made it more interesting, I was an organizer! My role was to provide IT support should any issues arise. Day One  We all got introduced to the theme - WAVES. This could be anything! We toyed with ideas from an Endless Summer surfing game through to lighthouses blasting light waves. Eventually our team decided to make a beach...