Showing posts with label Game Jam. Show all posts
Showing posts with label Game Jam. Show all posts

Sunday, July 16, 2017

SunJam 2017

Jam Time!

Yes, it's that time again - SunJam 2017 has hit the Sunshine Coast, so time to lug the workstation somewhere and punch out a game!

You're What Now?

This time I decided not to enter as a programmer, rather as an artist. I wanted to try my hand at something new and different so this was a great place to give it a shot!

Deep in the Trench

So not only doing art, I decided to do some hand drawn sprite animations! This was a fun experiment, and my hat goes off to those who do this full time!

I also composed a background music loop and other sounds.

Always Something Different

While this wasn't the game I thought I'd be making, it was good to do something a bit out of the norm.
If you want a good laugh, go check it out! https://scrapsgamedev.itch.io/divide

Monday, January 30, 2017

GGJ (Global Game Jam) 2017


Beach Ball Splashdown!

This was my very first ever game jam, so I had very little idea of what to expect! What made it more interesting, I was an organizer! My role was to provide IT support should any issues arise.

Day One 

We all got introduced to the theme - WAVES.

This could be anything! We toyed with ideas from an Endless Summer surfing game through to lighthouses blasting light waves.

Eventually our team decided to make a beach ball game similar to air hockey, however you blast the ground causing shockwaves which propel the ball in a direction.

Day Two

Discovering the coffee shop across the road made the whole weekend just that much better!
After some much needed caffination, we got to work assigning roles and pumping out some results.

We had a very talented up-coming 3D artist make some great looking assets.
I created a mesh which implemented the ripple effect we were wanting and the other programmers nutted out the character controllers and game loop.

We were off to a solid start!

Day Three

Final day and we're pretty much ready to go!
Our audio guy had made a fantastic sound track, along with some cool sounds.
I implemented the audio, added some sandy terrain and some other code tidy ups while the other programmers finished a fully functioning UI system.

Ready to Go!

And here we are, all finished - it's far from perfect - but is fun, not bad for a few days worth of work!