
Why Do I Need Object Pooling?
I think we'll work backwards and talk about why we need it, then talk about what it is...
Let's think of a scenario where you have a shooting game. Each bullet renders on the screen as a GameObject and the player is pretty trigger happy, letting loose four bullets a second for a duration of a three minutes.
Over this time, the player has instantiated 720 game objects!
Now I know what you may be...